Keyboard Macro Processor similar to SUPERKEY or PROKEY for Welch agtmacro.zip View contentsĪGTMACRO 1.0 by David Malmberg. The Adventure Game Toolkit version 1.2 for the Macintoshīy David R. Supports all versions of the Master's Edition up to 1.56,Īs well as the Classic Edition (Standard and Big) and Raley.ĭOS executable, documentation, and a sample game. Written by Bill Martinson agtlint.zip View contentsĪGTLINT, The Adventure Game Toolkit Error Analysis Utility, Takes AGT source files and converts them to a. agtdoc.zip View contentsĭocumentation and sample game (CRUSADE) for AGT versions 1.3Īnd 1.35 (machine independent) agtdocwp.zip View contentsĮxtended documentation of the AGT Classic Edition (1.5)įormerly for registered users only, now freeware agtedit.zip View contentsĪdventure Game Toolkit Editor 1.0 for AGT 1.7,īy Teemu Eramaa. AGTDec.zip View contentsĪGT Decompiler version 1.0, by Gary Lee Evans.Ī utility to decompile and document a compiled AGT game. Source files to "Big" AGT source files, and source code ofĪ sample game (New England Gothic, by Simba). agtbig.zip View contents IFDB entryīIG version of the Adventure Game Toolkit for DOS.Ĭompiler, run program, a program to convert "Normal" AGT With an addendum for the Amiga agtamiga.lzh agtamdoc.lzh ĭocumentation and sample game (CRUSADE) for AGT version 1.3 Includes AGT manual and AGT source code ofĬolossal Cave (350 points version). Turbo Pascal source code of AGT, the Adventure Game Toolkit, In the Year 2093 agt17s.zip View contents (350 points), Through the Looking Glass, Crusade, and Including source code of four sample games: Colossal Cave Welch, version 1.7 (freeware) for MS-DOS, Through the Looking Glass, Crusade, and In the Year 2093 agt17.zip View contents Welch, version 1.5 for MS-DOS, including sourceĬode of 4 sample games: Colossal Cave (350 points), Welch, version 1.35 for MS-DOS agt15.zip View contents Rogers.ĪA takes an adventure description from menu-driven screensĪnd converts it to syntactically correct AGT compiler input adgt103.zip View contentsĪdventure Door Game Toolkit version 1.03, allows you offerĪGT games as door games on your BBS, by Robert A. if-archive/ programming/ agt/ magx 27 Items aa.zip View contentsĪGT Author's Aid version 2.3 by Douglas C.One of the coolest new features the AI GameDev Toolkit brings to developers is the ability to unlock the potency of in-game object detection. Imagine enhancing your games to provide AI-assisted target identification, or providing mods that intelligently augment the game experience based on player preferences and learnings. In addition, the AI GameDev Toolkit now enables you to apply generative adversarial networks (GANs) style transfer capabilities to stylize entire scenes or to focus on specific objects and characters within a scene, giving additional artistic flexibility. It also leverages DP4a instructions in our latest integrated GPUs and is ready to take advantage of new XMX AI acceleration in our upcoming Intel® Arc™ graphics product family, too. This enables game developers to harness the power of AI and machine learning with ease. Under the hood of this powerful new suite of tools (download links can be found at the bottom of the page) resides the Intel ® Distribution of OpenVINO ™ toolkit, which simplifies the development process by helping target the right accelerators on the CPU, GPU, or both simultaneously.
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